Level Designer Pursuit

  • Objective

    • Provide a playable blockout based on the plot.
    • Candidate delivers a playable greybox and a top‑down plan.
  • Intro

    • The player discovers a half-buried spherical vehicle in a desert canyon while enemy buggies are approaching. After activating it, the player jumps inside and escapes through the canyon at full speed.
  • Animatic

    • Escape by Car level represents two gameplay points:
      1. A quest ( Space ) to start the car.
      2. The escape road scenario
  • Sections that should be included

    • Space for starting the vehicle by charging it with a solar battery.
      (
      It should include a road through the canyon, some cover points, and space for incoming enemies that try to kill the player while the vehicle is charging. )
    • The road shown in the Animatic section. ( 3 - 4 minutes to ride )
      ( please follow all the pictures that shows the main section of the road )

      The road should go straight with some small strafes left and right. The vehicle(spherical) will not be allowed to turn and can only look one direction but can move sideways.

      Main road sections:
      - Canyon with rocks to jump over and walls to ride on.
      - Big air jump from a cliff,
      - Then a river with an underwater section,
      - Back into the canyon with an interesting natural circular gate,
      - Then a cave,
      - And finally one more jump out into a huge lake.
  • Required Deliverables

    • 3D blockout UE 5.6 project archive and video walkthrough of the greybox:
      • Playable, Greybox geometry
      • The greybox of the location can be created using terrain, built in primitives, super low poly custom models.
      • A level project must be self-contained, meaning it includes everything needed to run.
      • Materials that shows the size, static like floor, wall.. dynamic - doors, levers, buttons. and covers if needed.
      • Experience with VR is a plus but not required.
    • Txt file with:
      • Thoughts on the decisions made
      • Time spent
      • Some ideas thoughts concerns that can improve gameplay per section will be a plus
  • Layout Requirements

    • Readability aids (geometry‑only):
      • As an example a lamp placements suggesting a path
  • Out of Scope

    • No AI, combat, stealth logic, audio, VFX, shaders, or UI
    • No puzzle logic beyond spatial layout
    • No narrative text or collectibles
  • Short plot

    • The player discovers a half-buried spherical vehicle in a desert canyon while enemy buggies are approaching. After activating it, the player jumps inside and escapes through the canyon at full speed.

      During the chase, the player uses the main wheel not for turning, but for movement control: pulling back makes the vehicle jump, pushing forward dives underwater, and pulling left or right makes it strafe. At the same time, the player uses the left joystick to control small flying interceptors, aiming at enemy buggies through the cockpit monitors.

      The escape becomes more extreme: the vehicle jumps over rocks, rides along canyon walls, launches from a cliff, crashes into a river, goes underwater through fish, jumps back out, smashes through a huge rock, rushes into a cave, rides on the walls and ceiling, then bursts out into a lake.

      In the final moment, the player skims across the lake surface at high speed, leaving the enemy behind, and drives straight toward the sunset.