image of a lively gaming area (for a gaming and entertainment)
  • About the job

    • Use Unreal Engine 5 to design and build gameplay levels/environments.
    • Build a greybox / blockout of the level in Unreal Engine 5, using only built-in primitives.
    • Collaborate with designers, artists and programmers; iterate on feedback and playtests.
    • Ensure levels support the game’s mood, theme and mechanics (e.g., morally complex orders, oppressive systems in our scene).
  • Must-haves

    • 2+ years of experience in level design for games.
    • Strong portfolio with blockouts / greyboxes showing encounter design, flow, and pacing (Unreal preferred).
    • Comfortable designing for first-person; VR experience is a plus but not required.
    • Solid understanding of:
      • Spatial readability and player guidance using geometry and simple markers (e.g., lamp placement, framing, landmarks).
      • Pacing: tension build-up, quiet vs high-pressure moments, reset and escalation.
      • Navigation, cover, and line-of-sight for stealth-adjacent and chase situations.
    • Able to work independently, communicate in English, and deliver a self-contained Unreal level.
  • Nice-to-haves

    • Experience with narrative-driven games, moral choice systems, or dynamic environments.
    • Experience with C++ or Blueprint in Unreal.
    • Familiarity with AI/navmesh and environmental storytelling.
  • Details

    • Remote worldwide (preference for Europe / timezone overlap).
  • How to apply

    • Send your best blockout + a short note about the level.
    • Send your rate + resume + portfolio link + a short note about your favourite level you’ve designed and why.
    • If your profile doesn't include a blockout, please complete the test task.
    • If your profile includes a blockout, please send an estimation for the test task. And a short note with your thoughts and explanation.