A robot player-character awakens in a dark cargo bay filled with identical inactive robots, detaches from a chest-mounted charger, and explores a ship that feels abandoned except for maintenance drones. After passing through a shimmering plasma “door,” they traverse an invisible sky-bridge between modules and trigger some service drone that draws other drones for help. The drones overpower the player, shut them down, and return them to the charging station, resetting the scenario.In a second awakening, the environment layout has shifted. Passing the plasma door now opens onto a vast vertical shaft with lifts and platforms. A nearby drone notices the player; with the exit sealed and nowhere to run, the player fends it off briefly as more drones converge, escalating the threat and tension.